// WinLitePlayer.cpp : main source file for WinLitePlayer.exe
//

#include "stdafx.h"

#include "resource.h"

#include "aboutdlg.h"
#include "MainDlg.h"
#include "OptionParser.h"

CAppModule _Module;



int Run(LPTSTR lpstrCmdLine, int nCmdShow = SW_SHOWDEFAULT)
{
	CMessageLoop theLoop;
	_Module.AddMessageLoop(&theLoop);

    CString fullLine = "LitePlayer.exe ";
    fullLine += lpstrCmdLine;

    OptionParser parser;
    parser.addOption('f', "full", "fullscreen");
    parser.enableHelp();
    parser.parse(fullLine.GetString());
    if (parser.hasHelpOption())
    {
        parser.usage();
        return 0;
    }

    CMainDlg dlgMain;
	if(dlgMain.Create(NULL) == NULL)
	{
		ATLTRACE(_T("Main dialog creation failed!\n"));
		return 0;
	}

	dlgMain.ShowWindow(nCmdShow);

    if (parser.getArgCount() > 0)
    {
        dlgMain.openFile(parser.getArg(0).c_str());
    }
    

	int nRet = theLoop.Run();

	_Module.RemoveMessageLoop();
	return nRet;
}

int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR lpstrCmdLine, int nCmdShow)
{
	HRESULT hRes = ::CoInitialize(NULL);
// If you are running on NT 4.0 or higher you can use the following call instead to 
// make the EXE free threaded. This means that calls come in on a random RPC thread.
//	HRESULT hRes = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
	ATLASSERT(SUCCEEDED(hRes));

	// this resolves ATL window thunking problem when Microsoft Layer for Unicode (MSLU) is used
	::DefWindowProc(NULL, 0, 0, 0L);

	AtlInitCommonControls(ICC_BAR_CLASSES);	// add flags to support other controls

	hRes = _Module.Init(NULL, hInstance);
	ATLASSERT(SUCCEEDED(hRes));

	int nRet = Run(lpstrCmdLine, nCmdShow);

	_Module.Term();
	::CoUninitialize();

	return nRet;
}
